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Armored Core V review for Xbox 360, PS3
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Games For Windows Live non funzionante - la Micros Naruto Ultimate Ninja Storm 3 - Il 19 febbraio arr Lara, Dante e forse Rayman Legends: Ubisoft si scusa promettendo una d Rayman Legends arriva su PS3 e Xboxdata d'us Xbox con online obbligatorio per funzionare, MIt is published by Bandai Namco and available on both the Playstation 3 and Xbox on 20 March, The game is set in a futuristic post-apocalyptic war in which the Resistance is engaged in an all out war against the so-called "FATHER" and his Corporation.
Gameplay and story are featured differently from all the other games in the Armored Core series. Each mission in the story contains voice-over narration that depicts the history involving the events in Armored Core V and how the player character and his group approaches every situation. The in-game environments of the story missions are based in war torn cities, harbors, deserted ancient facilities, and post-apocalyptic wasteland.
After the player has completed the introduction of the game, the game begins with Order missionsand sub missions; some of these sub missions are required to be completed in order to continue the process of the game's main story.
The story is divided into 10 story-based missions depending on the player's choice on which to play first when each story mode is unlocked.
As the story may confuse players, they can play order and sub missions to better understand their pilot's and comrade's personal boundaries towards hostile enemies, or friendly units. The Player's AC pilot is a silent protagonist featuring no reaction, but his ambitions can be judged. Armored Core V is not a sequel to previous Armored Core series games, but the game features a linear storyline, similar to the earlier games in the series. Uncommon Enemies - Enemies fought throughout the game, but are slightly tougher than the average mook.
The game will be more about tactics and using the geography of level rather than high-speed finger work. This harks back more to the original PS1 games, especially the first, as many levels were set within city type environments and were more tactical as a consequence. A notable difference will be smaller mecha 5 meters tall, as opposed to the 10 meters tall mech from the previous releaseswhich will allow more varied, "three dimensional" stages.
A greater emphasis on stealth will be the direct result in the size change, allowing the mecha to maneuver between alleyways, and buildings for cover, and stealth tactics.
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Due to the size change of the mecha, levels will be much bigger and more detailed. The developers are taking a more realistic approach.
New additions to the series is the squad based mechanics; unlike in previous installments, the player will now be accompanied by a group of ACs rather than as just a solo mission.
Gameplay will now focus on teamwork and cooperation. Another addition is the inclusion of the Operator, who acts as the the tactical commander, relaying information and commands. Unlike the other members, the Operator does not participate physically in combat. Another important key is the new emphasis on multiplayer. The game is not completely online.
There will be player run bases that other teams can attack. There is also a mercenary system for those who do not want to be a permanent part of a clan, team or like being a "freelancer. Each weapon has a specific damage type and an AC's damage resistance depends on its parts. Previous titles also had damage types, but nowhere near as important as it is in AC5. If an AC is resistant against a damage type, the rounds will bounce off its armor, dealing minimal damage. If the AC is hit by an effective damage type, the AC will be cut through like a hot knife through butter.Video link copied Successfully!
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The series centers on a silent protagonist who takes on work as a mercenary pilot in the far future, operating large robot combat units known as Armored Cores at the behest of corporate and private clients. As the player completes missions for these clients, they gain credits to improve their Armored Core and unlock further opportunities to make money. Some games include an "Arena" mode in which the player fights other Armored Core pilots in head-to-head battles, which can reward the player with further income or prestige.
Several story continuities exist, spread across 13 main games, 3 remastered re-releases, 2 console spinoffs, and 5 mobile spinoffs. The first release of the series, Armored Corewas released inwhile its twenty-third and final game, Armored Core: Verdict Day was released in In the original continuity established by 's Armored Core through 's Armored Core 2: Another AgeEarth experienced a cataclysm known as the "Great Destruction" and humanity has been forced underground. Corporations begin fighting for dominance, leading to the increasing reliance on Armored Core pilots called Ravens.
Through 's Armored Core 2 and its expansion, Another Agethe fledgling Earth government struggles to maintain power as opportunistic corporations exploit the power gap and rebel groups resist against the hegemony of government and business interests.
The series was rebooted with 's Armored Core 3beginning a new story arc that concluded with Armored Core: Last Raven in Following a global nuclear war, humanity has retreated underground. Following centuries of rule by an artificial intelligence called The Controller, its decay leads to the destruction of much of humanity's underground network, causing them to look toward the surface for safety.
Here, corporations have seized control of Earth governments and are waging war across the surface for dominance. A war waged over the course of the game pollutes the environment, leading to the creation of floating cities in 's Armored Core: For Answer. Depending on the player's choices, humanity either barely survives the fallout of For Answer's conflict or is completely eradicated. The final story arc of the series was introduced with 's Armored Core V.
A single corporation has dominance over a contaminated Earth and is being opposed by a resistance faction that seeks to overthrow them. Within the core games of the franchise, the gameplay is generally focused on the player taking the role of a mech -piloting mercenary, taking on missions for various clients and gaining currency from completing them. If the player loses a mission, those same deductions occur from the player's direct balance.
The game's mechs, called Armored Cores, are highly customizable with hundreds of parts and weapons that can be purchased from an in-game shop or by fulfilling certain requirements. An Arena mode introduced in Armored Core: Project Phantasma gave players the opportunity to fight opponents outside of missions for additional rewards. Project Phantasma also introduced the import feature, allowing players to retain their progress from a previous entry when starting a new one.
Since its first release, the Armored Core games have featured multiplayer options in some form. In the original PlayStation era, local split-screen multiplayer modes were the primary method, generally featuring head-to-head battles. With the PlayStation 2, split-screen and console linking continue to be the primary source of multiplayer.
Online multiplayer was first introduced in the Japanese released of Armored Core 2: Another Agebut was removed in other regions due to the PlayStation Network Adapter not being ready in time.
The original trilogy of Armored Core games were developed for the original PlayStation by FromSoftware and established many of the core themes and mechanics that would be found in the rest of the series. The debut title, Armored Corewas released on July 10, in Japan. The game's mechanics revolve around taking on missions from various clients for pay, using earned money to customize the player's Armored Core unit. Armored Core: Project Phantasma was released as a stand-alone expansion to the original game, released on December 4, Players were able to import save data from earlier Armored Core games and bring their existing Armored Core units into the expansions.
A second stand-alone expansion, Armored Core: Master of Arenawas released on February 4, and was the final game released for the original PlayStation.Menu Menu. Search Everywhere Threads This forum This thread. Search titles only. Search Advanced search…. Everywhere Threads This forum This thread. Search Advanced…. Log in. NeoGAF Gold. Hey, guest user. Hope you're enjoying NeoGAF!
I thought that was someone else for some reason.ARMORED CORE V 最新プロモーション映像 【CGムービー完全版】
Aug 16, 2, 0 0. Crankshaft Member. Feb 5, 2, 4 0. Just me? Leafhopper Banned. May 15, 15, 1 0 Fuck Evilore leafhopper. Gunstar Ikari said:. Phan Banned. Jul 25, 0 0. The End said:. Miyazaki made some of the best entries in the series, here's hoping he gets that mecha itch again. I'd love a merging of the two series: an action RPG with a cybernetic body horror aesthetic and a Souls progression scheme.Armored Core V is the upcoming 14th game not counting the four Japan-only mobile games in the long-running Armored Core series.
Unlike previous releases about the game mostly showcasing ACs and pretty explosionsthis video takes an informational approach. Series veterans will notice the customization menus remain very similar, though how players load out their mechs has been tweaked. Instead of using left and right arms as well as left and right back weapons Armored Core V will be utilizing the new "bay" system. Functionally, it will play much the same as the back weapons, but instead of arming and firing from their positions, the AC will swap out its current hand weapons for those in its bay.
Another change to weaponry is in damage types. Instead of relying on the blanket classes of "ballistic" and "energy," Armored Core V instead classifies damage as Chemical, Kinetic and Thermal. While the move from two to three damage types may seem mild, it does add some interesting potential for how players will build their ACs defensively.
Focusing too heavily on defending against one damage type will become more dangerous and suits that try to defend equally against all three may find themselves incapable of holding their own under heavy fire.
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Knowing what to bring to bear against an enemy AC could make for some interesting tactics which leads into the next topics they covered. The biggest departure from traditional Armored Core gameplay is the addition of a playable operator role in 5 vs. The operator allows for a lot more tactical and team-oriented gameplay than ever before; they can radar ping areas, scan enemies and coordinate their team across the battlefield.
Remember the point about using the right type of damage for the right enemy? Along with positioning, this seems like exactly the kind of intel the operators will be supplying their team to help them along to victory.
Speaking of teams, it seems that From Software is putting a lot more emphasis on team play and objective games through features like persistent team rosters and conquerable online territories.
Once a team has formed, they will be able to engage other teams online and even capture that team's territory to add to their own. Sticking to the customization theme, teams will then be able to customize their captured territories with their personal logo and defensive installations to keep other teams at bay. Exactly how much these customizable territories and persistent teams will change how players handle online multiplayer is yet to be seen but it definitely adds some interesting tactical elements.
As for who can build the best ACs, teams and territories, we'll have to wait for Armored Core V 's release on March 20th this year. By Cameron Parkinson Jan 28, Share Tweet Email 0.PS3ReviewsXbox March 21st, Gone is the focus on single player content and ridiculous giant mecha flying all over the place with overpowered energy swords in both hands.
Instead Armored Core V approaches its combat with a heavier focus on tactics, teamwork, and outfitting your mech for the job at hand. And while there is some single player content to explore, in the form of Order Missions and Story Missions, I find that playing Armored Core V alone is hardly the best way to play.
You can opt to create your own team, or join the ranks of others. Build up your team enough, by earning team points from taking on various missions, and you can go toe to toe with an opposing team for the territory they control. Besides battling it out for territory, you can also opt to enter free battle, which allows for one on one duels and eight player Deathmatch style eliminations.
Or, you can join up with fellow teammates or those offering themselves up as Mercenaries to tackle the Story Missions and Order Missions. You can open up registration for everyone, or opt to create a password to give access to people you know. The story is garbage, told through voice overs that depict a few events involving a Resistance and government style faction. The Order Missions are a bit better, featuring quick one-off missions that typically involve wiping out a certain number of enemies, or going one on one with an enemy mech.
Overall, Armored Core V is definitely a game worth checking out, especially if you have any love for mech themed video games. Tags: armored core vchromehoundsfrom softwaremechanamco bandaips3xbox Powered by WordPress and the Graphene Theme.
See larger image. An intensely cinematic experience and a true honor to the legacy of Akira Kurosawa