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It is very basic. I didn't include a visual indicator for crowning, only a text notification. I would just like some feedback on areas that need improvement, bad habits, suggestions, the like. This is going to be a bit of a doozy to post as it spans several class files. There are 2 packages, main and main.
I will abbreviate each block class file with its path above. I have no review related to the language, but your comments in the code seem superfluous, to me. Comments - "code tell you how, comments tell you why".
The code should speak for itself, if it needs a comment, it might need to be made more clear. If not, the comment should describe why you're doing something rather than how you're doing it or what it is. Here are a few reasons to avoid comments all together. Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Asked 2 years, 1 month ago. Active 2 years, 1 month ago. Viewed 2k times. Main package main; import main.
Free Checkers Game
It only takes a minute to sign up. I saw this checkers game and I wondered how the A. How should I implement an A. Are there any known algorithms? Very thnaks full to all.
I m very wonder to see this Tic Tac Toe game tutorial blog post. So, i want dama game algorithm open source code and blog post. Is there any helpful link or any doc file.?
Since the board is an 8x8 grid but could easily scaleand each grid space may exist in only one of five states, let's define those states:. Now that we know what each space can be we need some way to represent all the spaces, or the board if you will.
Almost every strong language will support a multi-dimensional array an array where each element is an array holding data. So take the following slack-code for defining our array:.
Now you can already see how that this is beginning to look like a board! I've never played the variant mentioned in the youtube video but it appears to start with 2 rows of white pieces one row from the bottom, and 2 rows of black pieces one row from the top. Which would mean when we start a game our array should look like this:. Let's imagine you had an actual board set up in front of you, playing against a master player. If you tried to move one of his pieces, you'd get your hand slapped.
If you tried to move a piece in a way you couldn't, you'd get your hand slapped. If you tried to cheat well But the problem is, computers don't. So it's our job to provide strict rules to play within.
We need to create a way to check if any given move is 'legal'. Which means we first need some way to represent a 'move'. One way would be to use array positions; For example to move a piece from [0, 0] to [0, 1], we could create a function that will update the board given that move.
So back to slack:. The above represents one piece, moving one space down from the top corner of the board assuming 0, 0 is the top left corner. You may also notice I chose to use a multidimensional array for the move. This is because pieces may theoretically move a great number of times in one turn for 'jumping' other pieces.
So let's pretend at 0, 1 there was an opponents piece, meaning we would land at 0, Pretty simple eh.
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The program should understand that if we skip a space we are jumping another piece or else it's an illegal move, and should throw an error. Now let's jump two pieces:. This gives us a way to describe any move on the board.Do you have a GitHub project?
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We recommend that you upgrade to one of the following browsers:. We just received an illegal move from your opponent,which doesn't fit with the current state of the game. We have no idea how this could have happened.
Is everything going crazy? Is gravity still turned on? Who knows at this point! Please just click the Close button and try playing a new game, hopefully this won't happen again! You are now disconnected, other players won't see you online and can't challenge you. You can always go back online by clicking on the Multiplayer button. These players are currently online. Click on them to challenge them to a game. You can also just click on "Close" and wait until one of them challenges you.
You are the only player online. Just click "Close", if more players come online they'll see you and can challenge you to a game. It seems you've opened this game in a new tab or window. We only allow players to have a single active game at a time, so we've disconnected this one.
You can't challenge yourself. Well, you can in a general self-improvement type of way, and you probably should, but not in this game. But you can change your name if you want! You've been disconnected due to inactivity. You can always reconnect by pressing the "Multiplayer" button.
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Code Review Stack Exchange is a question and answer site for peer programmer code reviews. It only takes a minute to sign up. I would like to know if my approach is correct and how could it could be improved? Also, is there a way to get rid of the relation between the Piece and the Board? At the moment, I am storing the position of the piece both in the piece and on the board. Is there some way to change that? I have considered a Game to contain an instance of the Board and the two Players one black, one white.
The pieces contain a connection to the Board, because in order to determine if they are valid, we need to know the relationship to other pieces. Without offering a deep code review as I don't have a lot of specific Java knowledgelet's look at what a full "move" entails in chess:. There may be more even? This is a complicated step, more than just counting and subsequently occupying spaces. Your Board class is highly anemic, you're only using it in your code as a proxy object for the array of spots.
You might as well just create Board as an array of Spots in Game. In either case, you can already remove it from all your piece logic since all your logic is entirely predicated on the Xs and Ys you're passing in. I would remove all your position properties from the piece. You're only using it as a proxy to figure out what spot the piece occupies during initializiation. Instead, remove Player. My comments are with respect to design of the game.
I see responsibilities of entities are mixed up in many places. A rough class diagram is attached below. Instead of using a boolean to flag if something is something and thus implying that it isn't the other thingconsider an enum ; in this case that doesn't buy you anything in terms of flexibility since it's not as if there will ever be, say, red or purple or whatnot but it will make your code much more clear.
On the game, instead of setting black and white separately, you should have a single setPlayers Player black, Player whiteor better yet, have the board be a factory that provides the black and white Player s itself - if there's even a reason to have a Player object in the first place.
I think you should do that in one function at the Board level, it will get very ugly if you do that for each piece. You might need a helper function iterator? Personally I'd rename it validMove. We'll also need a validPosition if you ever implement promotion, but again, that would be implemented at Board level not Piece or Player. This might sound like nitpicking, but a it might wrongly allow you to evade mate by "doing nothing" b it is likely to mess up recursion in any AI you or someone might want to add.
And you don't need abs dx since the square of a negative number is positive. Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered.
The dark mode beta is finally here. Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I am required to make a checker game using javafx, player v player. I can build the board but I cannot for the life of me figure out where to go from there.
My sppecific problem is getting the pieces to move. I've looked at HelloDragAndDrop but it's of no help. I've been searching for hours and cannot find a helpful starting point.
I am by no means asking for someone to finish the code for me, but rather a start as to the direction i should head, because I'm just lost.
I've added a method to drag and drop which detects a drag and a drop but doesn't actually move the checker. Any help? Learn more. Javafx Checker game Ask Question.
Asked 4 years, 4 months ago. Active 4 years, 4 months ago. Viewed 2k times. Application; import javafx. ActionEvent; import javafx. EventHandler; import javafx. Cell; import javafx. Color; import javafx. ANY ; System. RED, Color. AZURE ; p1p[i]. CORAL ; board. CORAL ; p2p[i]. AZURE ; board. Russell Culpepper. Russell Culpepper Russell Culpepper 91 11 11 bronze badges. May be this can help you docs. Could you explain in your question where exactly you are stuck?