Octane sample scenes

OctaneRender lets you harness physically accurate rendering directly in Unity and compose gorgeous, cinematic-quality scenes with OctaneRender materials and lighting. OctaneRender for Unity brings cinematic-quality path-traced rendering directly into the Unity Editor.

See the quality of cinematic output you will get with the final render dynamically as you work on your scene. With unique layered materials, OctaneRender empowers you to recreate complex materials in a physically based manner as opposed to manually mixing materials together. Get access to additional camera types and cinematic post-processing effects in Octane Render for Unity. Check out the OTOY forums, where you can ask in-depth questions and get the most up-to-date information.

Get additional resources and information, such as the OctaneRender for Unity roadmap.

octane sample scenes

You can increase the number of seats by purchasing through one Unity account, and assigning seats to other intended users. Just select the users you want to add and enter their Unity account information. Shortly after your purchase, you will receive an email from Unity Technologies that contains a link to download the OctaneRender plug-in.

You can download OctaneRender for Unity on that page. Render speed scales linearly with additional GPUs. You can switch selected plug-ins on a monthly basis through the OctaneRender account portal. Load your scene in the Unity Editor. Once loaded, you will be prompted to accept an account bridge to link to your Unity account, which will install OctaneRender.

You can find a list of hardware suggestions based around different uses of OctaneRender here. With OctaneRender Studio, you can also choose 1 additional plugin, and with OctaneRender Creator, you can choose up to 3. You may also select OctaneRender Cloud. You can read more here. Not yet. The OctaneRender Recorder lets you save batch renders from Play Mode, allowing you to compile multiple timelines into one sequence. However, it is not yet possible to play through the game and record a session smoothly.

OctaneRender is a path-traced render engine. It is possible to render individual frames from Timeline generated with Cinemachine, and now Play Mode can support multi-timeline sequences being rendered by OctaneRender in one batch. Please see our OctaneRender Cloud support page for information about creating an account and getting started uploading renders to ORC. We use cookies to ensure that we give you the best experience on our website. Visit our cookie policy page for more information.

Buy now Download free version. Buy now. Scalable solutions for your 3D creation pipeline.With a road map which includes much better cloud rendering capabilities and the ability to use Octane on computers without NVidia cards aka current macscoming with v3. Here are some top tips for working with Octane in Cinema 4D.

Octane is the reason I built my own PC for the first time in 15 years. At the moment, the cards need to be Nvidia, but they can be mixed and matched based on what is available. Try to have a minimum of two graphics card in your computer when working with Octane, one to drive the screen, and one for Octane to use exclusively.

What if your machine has only one GPU? For example, if you work on a laptop. The Octane standalone application is definitely an acquired taste. Especially as due to the. ORBX file format, files can be swapped from the host application in my case Cinema 4D to the standalone app with ease. One the great things about the standalone is the UI which it provides to build materials which can be used across all Octane application instances.

The mixing of the material can be controlled by procedural tools within Octane or image maps, and Mix Materials can be used within other Mix Materials to give near limitless control when creating textures within Octane. From metals, fabrics, liquids and skin there will be a Material preset available within LiveDB to download into your scene to help you on your way.

Octane 3 can now support volumetric systems like gas, and fire with full emissive and shadow capabilities. As both of these plugins are GPU-based, they are blisteringly quick allowing many more iterations of sim and render all within one PC.

octane sample scenes

This is where I can explore PMC and Path Tracing, although on the surface both of these options seem slower, reducing the sample count can still create good results. They also both provide more realistic results, and offer extra features such as caustics.

Usually when using depth of field in CG Renders it sends the render times through the roof. When working in animation, I try and use a few samples as I can when working, even for client preview work, as the great thing with Octane is that there are no tedious render buckets, just a complete iteration of frame with each sample. This is especially true in Cinema 4D where the lack of a true nodal material system is a real hindrance. Also it makes it easier when working with Octane in different applications as the node structures are then consistent across your work.

Please deactivate your ad blocker in order to see our subscription offer. At the moment, the cards need to be Nvidia, but they can be mixed and matched based on what is available Network Render Network rendering is a easy to setup with Octane Try to have a minimum of two graphics card in your computer when working with Octane, one to drive the screen, and one for Octane to use exclusively.

Use Octane standalone for material building Use the Octane Standalone app to build materials The Octane standalone application is definitely an acquired taste.

Volumetric powerhouse Octane 3 now supports volumetric making it work with FX plugins like Turbulence FD Octane 3 can now support volumetric systems like gas, and fire with full emissive and shadow capabilities.

Use low samples for client preview Using low samples for preview animations can be a huge time saver When working in animation, I try and use a few samples as I can when working, even for client preview work, as the great thing with Octane is that there are no tedious render buckets, just a complete iteration of frame with each sample. See more articles. Topics 3D.They are intended for educational use but really can be used for whatever the fuck you want.

This scene files have been broken into measure of the film as well as the opening and middle sections. If you are looking to just download the instrument models, just download the first measure will probably be enough.

The middle section is quite large because it includes all of the video textures. The film was rendered using Octane but you can still download the project files and redo the materials and lighting using the standard renderer.

Here are a few scenes from the film that cover most of the setups. These were rendered in Octane though by replacing the lights and materials can be used with any renderer. Some of the files are a bit bigger because they have alembics with physics sims baked in.

This scene files have been broken into three parts for ease of use and speed. These section are still a bit slow. See readme file for any additional notes. This is basically every single asset used to make this short film.

octane sample scenes

Animated characters, buildings, creatures, vehicles, plants, etc etc. Download C4D project files. The basic project files includes all individual instruments as well as the actual film broken down into two sections.

Just a note of warning, these sections might be a bit slow on your computer due to the insane amount of objects in each. There are a few notes on how remedy this a bit in an included readme. Download instrument C4D project files.

Octane for Cinema 4D Tutorial and Free Scene File

Download Section one C4D scene files. Download Section two C4D scene files. The basic project files includes all characters and the street scene as well as the compositing breakdown. The other files includes every shot in the video. Download basic C4D project files. Download misc. C4D scenes one. C4D scenes two. Back to Top. CUTTT loop. WRMMM loop.Inlifethrill is where most people start with Octane. He covers things more in depth than anybody.

My two-part breakdown on creating displacement textures in AI and then using them in Octane:. Dave Koss' NAB presentation has a great overview on Octane optimization with instances and matching World Machine displacement in both the live viewer and. Check out Raphael Rau's three presentations, some of the best info out there for sure:.

Brandon also has a new series on Cineversity on interior rendering with Octane, and the bridge from Substance Painter and Designer:. Also, make sure to check out Otoy's official "Octane Universe" YouTube channel that they've been building.

Eric is the teacher on most of these. Nick, aka Smearballs, has a unique and genius voice in our industry. Mitch also has a few amazing step-by-step videos on creating Gargantua from Interstellar in Octane, as well as some other planetary madness. Jama just started a Patreon page that includes a ton of Octane usage. His first offering is cinematic cityscapes, using Blender and Octane Standalone, but don't let that dissuade you because this training is top notch and the techniques will apply to any CG software.

Andy recently created an excellent intro to Octane, packed with four hours of content to get you up and running, for both Lynda and LinkedIn Premium. Check it out! Two excellent presentations by raidZer0 during NABcovering his initial jump into C4D and Octane, as well as using Octane to go from initial pitch to final in high end client work:.

An awesome talk recorded at the C4DSeattle meetup, from Drew Nelson who works at Amazon as a full-time motion designer. This is a comprehensive overview of all the new features in Octane 4. Definitely a must-watch!

Kitbash 3D not only makes amazing packs of cities with unique architectural styles, but they've started doing some awesome live streams, many of which include Octane use, from artists like Stuz0r, Mitch Myers, and myself! Check out a ton by David Brodeur.

His stuff is always top notch:.

octane sample scenes

And he's got an amazing Octane Master Course out that's a whopping 30 hours long! An extremely useful demo of how to set up Poliigon textures in Octane. This channel by artist Markus Gonser has some awesome tutorials on creating layers of growing vegetation using Megascans and image sequences to control the growth from AE, as well as a tutorial on creating sandstorms in XP.

Definitely a channel with high quality content to keep your eye on! Nice breakdown on Octane compositing using camera projection by Andrew Mcmurry, though this workflow was originally shown by Inlifethrill make sure to turn on. Also part of Motion Designers Community, but thought this would be worth a separate mention.

Yvan is an amazing Octane artist, and he's created an in-depth tutorial on holograms in Octane. The shader tree gets pretty intense on this one! Really cool stuff! And he's got a couple great Cineversity presentations using Octane:.

StartScene Sample Scene

This guy is one of the best archviz artists I've ever seen. He has several tutorials on his YouTube page, and a ton on his Patreon page. Most of them are FStorm tutorials, but this renderer is extremely similar to Octane it was made by a developer on Octane that quit to go and do his own thing. Great interior lighting and texturing tutorials, as well as scatter and forester tutorials.

This talk is super inspiring, and Somei Sun's piece is stunning. Thanks to Brograph and Mark Cernosia for making it happen! Xiaolin Zeng, the amazing Octane artist behind the Pause titles, and more recently the Akira collab with Ash Thorp, has a few quick tips on Motion Cafe's channel:. These are some amazing tutorials, but interestingly for standalone, with a focus on Octane for concept art. Andrey has some really charming intro level tutorials on Octane, as well as texturing, VFX workflows, and great breakdowns on multipass compositing:.The Pornhub team is always updating and adding more porn videos every day.

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Octane Master Course. Plus continuous updates for over 3 years after launch! Epic Sale! Expires Apr 14, Note: Joining the Discord server is not required, just a great benefit if your interested :! This training follows a linear progression from beginner level all the way to advanced, so you can dive in no matter where you are at.

Topics Included Topics include basic introduction, overview of all the lights, materials and objects, compositing in 3rd party applications such as After Effects and Photoshop, Toon Lights, node editor, an overview of every node in Octane, techniques for removing fireflies, rendering with an alpha channel, Octane Scatter, working with hair, SSS, render layers, fog, and volumetric lighting, 3rd party plugins, and programs like X-Particles, Turbulence FD, and Substance Painter, optimizing render performance, and so much more.

Your Teacher John Burdock is a 3D motion graphics artist that has been in the industry for over 6 years. His goal is to use these tools to create art that inspires others, and share what he's learned with the world! Now With Project Based Videos Get access to all the assets used to create theses renders, and a compete walk through from start to finish, so you can make your own! Check out the free sample tutorial called "Metallic Material". Thank you so much for crafting this resource.

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Just purchased your tutorials. Really love your teaching style, the methodical nature of how you go about breaking things down in depth and your general warm tone for all videos. Well done good sir. I just wanted to thank you for this course that I have been taking for some time now, being a novice in the world of 3D it has allowed me to improve a lot.

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Octane Lighting Essentials Volume 2: Scene 11 Pure

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Octane for Cinema 4D Tutorial and Free Scene File

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